{"id":173,"date":"2010-09-13T22:33:19","date_gmt":"2010-09-13T21:33:19","guid":{"rendered":"http:\/\/www.xinaesthetic.net\/?p=173"},"modified":"2015-10-01T10:33:01","modified_gmt":"2015-10-01T09:33:01","slug":"ceci-nest-pas-une-molecule","status":"publish","type":"post","link":"http:\/\/xinaesthwp.loc\/2010\/09\/ceci-nest-pas-une-molecule\/","title":{"rendered":"Ceci n\u2019est pas une molecule"},"content":{"rendered":"

Sometimes in graphics programming (and other things), mistakes are made. It’s always nice when these lead to interesting serendipitous discoveries, rather than just a black screen (most common), or flames coming out of the computer etc.<\/p>\n

Here are some results from a mistake in setting a ‘stride’ parameter to an OpenGL call while programming a Vertex Buffer Object in FoldSynth.<\/p>\n